In the context of a game played with creatures where card advantage and selection are game-defining, though, it was absurd, and was banned in Standard in 2017 and in Pioneer in 2019

Aang, Destined Savior Akroma's Memorial Akroma, Angel of Wrath Akroma, Angel of Wrath Avatar Akroma, Vision of Ixidor Angelfire Ignition Animus of Predation Argivian Avenger Arlinn Kord Aurelia, the Law Above Aurelia, the Warleader Aurelia, the Warleader Awakened Skyclave Bull Cerodon Butcher of the Horde Cairn Wanderer Canoptek Tomb Sentinel Captain America, Team Leader Cerodon Yearling Commander Mustard Daredevil, Man Without Fear Dihada, Binder of Wills Dinosaurs on a Spaceship Djeru and Hazoret Din of the Ancient Halls Earthbending Student Eater of Virtue Eiganjo Uprising Eivor, Battle-Ready Embodiment of Insight End-Raze Forerunners Ghost-Spider Gishath, Sun's Avatar Glacier Godmaw Goldvein Hydra Harmonious Emergence Haunted Cloak Hearthhull, the Worldseed Hercules, Prince of Power Heroes in a Half Shell Hit-Monkey Horde of Notions Howling Galefang Imodane's Recruiter Imodane's Recruiter Indominus Rex, Alpha Interplanar Brushwagg (playtest) Invasion of Kylem Jinnie Fay, Jetmir's Second Kamahl's Will Kamahl, Heart of Krosa Karvanista, Loyal Lupari Karvanista, Loyal Lupari Kasla, the Broken Halo Kelsien, the Plague Last Night Together Liberty Prime, Recharged Lightning Angel Loot, the Pathfinder Mabel, Heir to Cragflame Majestic Myriarch Mantis Rider Mechtitan Core Mothers Yamazaki (playtest) N'Yami-Class Mother Ship Nia, Fabled Skyclimber Nissa, Who Shakes the World Odric, Blood-Cursed Odric, Lunarch Marshal Path of Mettle Power Pack Questing Beast

The first of the other two offerings is the Commander set which consists of 100 new-to- Magic cards which will not be Standard-legal (though eight of them will go to Arena which is a different story)
I went from a janky crowbarred-in theme to a commander and deck with a strong synergistic theme much closer to a signpost commander deck
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